S.K.R.I.N-X is an upcoming PC game set in a classified underground complex. This website is its first playable part: a short public test without an account and without spoilers.
First you complete Decision Profile and Reaction Test. The full game then continues in first person inside the complex: exploration, tasks, archive traces, tension and action.
The system claims it needs help. S07 tries to speak through errors. The game begins with the question of who you actually trust.
- upcoming PC game for Steam
- Czech setting and classified complex
- website as the first test
- full game in first person
SCREEN 01 // PENDING
Complex Entry
The first capture must show scale, silence and the question: why is this place still powered?
SCREEN 02 // PENDING
Archive Layer
Documents that are not collectible lore. They are tools, leftovers of decisions and clues.
SCREEN 03 // PENDING
Manual Intervention
Lights, circuits and nodes you must move by hand, not just confirm in a menu.
WEBSITE
First contact and a short test before the full game.
COMPLEX
A place you only approach from outside here. In the full game you go in.
SYSTEM
A damaged interface claiming it needs a human.
S07
A weak signal that may be help, fault or bait.
Somewhere underground remains a system that was never meant to speak publicly. After an incident, it opened a safe edge outside and started looking for a human.
Old records, modern infrastructure and the disturbed S07 channel do not fit together. That is where the story starts.
The website will not reveal what happened inside. It shows just enough to make you want to know why the system needs you.
- old underground spaces, newer interventions and records that do not align
- redacted traces suggesting an event without a clear name
- S07 as a weak channel repeatedly returning through the filter
- operator as a variable the system does not fully control
COMPLEX
A classified place waking up layer by layer.
INCIDENT
Something damaged the system enough for it to look outside.
S07
A weak channel that should not have reached the public layer.
QUESTION
Are you helping someone inside, or executing someone else’s plan?
S07 is not an explanation. It is a weak signal appearing when the system starts failing.
Sometimes it feels like a request. Sometimes like a warning. Sometimes like a test. The website will not say more, because the answer belongs in the game.
SIGNAL
Short, noisy and incomplete.
TRUST
It is unclear whether S07 guides you, or you guide it.
RISK
Every answer can help and open another problem.
TRACE
Strong enough to make continuing worth it.
The website exposes only fragments. They look harmless until they start fitting beside each other.
[LOG_1980_CABINET]
Czechoslovakia // paper archive records a sealed service shaft. Reason missing.
[LOG_2026_SEAL_LOCK]
The outer seal holds. The emergency system refuses to confirm who remained in the record.
[SUBJECT_S07_FRAGMENT]
The signal is weak. Still, it returns to the same word: answer.
[KEY_01_WAITING]
Operator unconfirmed. The system is watching only the trace for now.
Real full-game captures will appear here: complex spaces, lights, technical interventions, archive traces and action. For now, the website shows the first public test.
CAPTURE // 01
Surface Entry
First look at a place that appears abandoned, but still responds.
CAPTURE // 02
Underground Space
Scale, light and technology without explaining why it still works.
CAPTURE // 03
Terminal and Archive
Interface that does not give information away for free.
VIDEO // PENDING
Short Teaser
The first cut should sell the question, not the answer.
The Steam page is in preparation. Once public, the main call will be simple: wishlist S.K.R.I.N-X and stay with the signal.
Until then, the system measures only public interest. No sales noise, just another open channel.
STEAM PAGE
WAITING FOR UNLOCK
WISHLIST
FIRST PUBLIC SIGNAL AFTER ACTIVATION
COMMUNITY
Teaser, screenshots and wishlist must keep the same trace: mystery without spoilers.
Short and clear. Only enough to explain what the website is, what the game is and why the test matters.
WHAT IS S.K.R.I.N-X?
An upcoming PC game from a classified underground complex.
WHY A TERMINAL?
It is the first playable contact and public test before the full game.
IS IT ONLY A TERMINAL?
No. The full game continues in first person inside the complex.
DO I NEED AN ACCOUNT?
No. Profile and Reaction Test work without an account and without e-mail.
WHAT IS TOP 100?
A voluntary result table from Reaction Test.
WHEN STEAM?
The Steam page is in preparation. Once live, the game can be wishlisted.
The foundation for a future press kit is ready. Once the first screenshots and teaser are locked, the kit must sell the Czech identity, the mystery of the complex and the fact that the website is the first playable contact.
- Title: S.K.R.I.N-X
- Genre: Czech mystery game with exploration, adventure interventions and system pressure
- Core hook: the website is not just an ad, but the first playable contact with the system
- Platform: PC / Steam
- Language: Czech and English
- Author or team: to be added
The public contact channel is open for questions about the game, website, future media materials and cooperation.
- E-mail: info@skrinx.cz
- Questions about the game, media and cooperation use the same contact.
- Steam, screenshots and press materials will be added after the public campaign is activated.
CONTACT CHANNEL
info@skrinx.cz
MEDIA CONTACT
info@skrinx.cz
The website does not currently use analytics or marketing cookies. It uses only necessary browser storage: connection state, cookie choice, Profile result and local Reaction Test best score.
A voluntary Top 100 entry is not an analytics cookie. It is a separate public callsign and result entry after active consent in the form.
When analytics or marketing tools are added, they will run only after consent and these texts will be updated according to the actual tags.
NECESSARY
Connection state, cookie choice, Profile result and local best Reaction Test result.
ANALYTICS
Currently disabled. Once deployed, it will require consent before loading.
MARKETING
Not used at this stage.
The S.K.R.I.N-X website is a promotional and interactive interface for an upcoming PC game. The current version has no user accounts, purchase flow or form requiring a real name.
Terminal, Profile and Reaction Test store session state and local results in the browser. This keeps the website functional and prevents the same intro from repeating after refresh.
A voluntary Top 100 entry stores callsign, score, match, noise and optional profile type on the server. Do not enter a real name or other personal data. Result removal or correction can be requested at info@skrinx.cz.
This page keeps a public overview of external components the S.K.R.I.N-X website actually uses: WordPress, locally hosted fonts and public-node sound effects.
For sources that do not require author credit, the public page only keeps general license information. The concrete internal file audit and source URLs are tracked in the project record outside the public page.
If any publicly used source requires attribution, it will be listed separately.
The S.K.R.I.N-X logo, favicons, cursor, website graphics, text content, theme CSS/JS and brand are project assets.
WORDPRESS
The website runs on WordPress. WordPress is free software licensed under the GNU GPL.
FONTS
Courier Prime and Work Sans are hosted locally and tracked under the SIL Open Font License. OFL license files are stored next to the fonts.
AUDIO
The website uses licensed sound effects from Pixabay and project audio assets. The Pixabay sources used on the website do not require attribution.
PROJECT ASSETS
The S.K.R.I.N-X logo, favicons, cursor, web graphics, texts and theme code are project materials.
You can reopen the cookie choice here and change your previous decision. Necessary storage is used only for website function, session, Profile, Reaction Test and remembering the choice.
Analytics and marketing tools are not running yet. Once added, they will run only after active consent.
Rejecting analytics will not block access to the website or terminal.
CHANGE CHOICE
The button on this page opens the same consent panel as the first visit.
WITHDRAW CONSENT
Choosing "Necessary only" withdraws consent to future traffic measurement.
The public terminal is not the whole game. It is the opening contact. The full version continues in first person inside the complex.
You will move through spaces, solve technical tasks, work with lights and circuits, assemble archive traces and react when the system starts defending itself.
- first-person exploration
- adventure tasks and manual interventions
- archive traces and mystery
- tension, action and light horror moments
EXPLORATION
The complex is not scenery. You search for paths, orientation and answers.
TASKS
Lights, circuits and technical interventions change the way forward.
ARCHIVE
Records build the story without long exposition.
ACTION
When defence wakes up, reading is not enough.