The system requests the first human input. Clicking opens the audio channel and connects you to the public emergency node as a remote operator.
click / Enter / Space
ClassificationCzech state mystery thriller with exploration, archives and operator interventionsNode originpublic layer generated by the system, not a normal advertisementRequested inputremote operator whose reactions can be evaluated by the systemPlatformPC / Steam
Command: about
First connection
S.K.R.I.N-X is a Czech state mystery thriller set around a classified underground complex in Brdy. The website is not just a promotional page. It is the first safe layer of the system, and it has caught an outside operator.
The main hook is not a monster or a cheap jump scare. It is the uncertainty whether you are helping S07, or only feeding the system with the human reactions it was missing.
The terminal is a gate and communication channel. Behind it is a game about exploration, archives, lights, manual interventions and the gradual discovery of why the complex was meant to stay out of public view.
Czech setting: Brdy, state archive, government cover and underground infrastructure
website as the first diegetic layer of the game, not only a landing page
S07 as a voice that may be human, filter, recording or bait
a system that remembers mistakes, rhythm, hesitation and decision patterns
terminal + first-person exploration + archive investigation + system tasks
WEB
Not an ad. It is the first connection to a public node that started noticing the operator.
S07
A weak signal from inside. It asks for help, but it is not clear how much of the voice is truly his.
SYSTEM
It does not only evaluate answers. It cares about reaction, error, tempo and willingness to continue.
COMPLEX
Brdy, state trace, archive layers and modernized infrastructure under long-term cover.
Command: story
What the system hides
The public node does not tell the whole story. It shows only enough to make it clear that under Brdy there is a complex whose records were filtered, rewritten and protected by a state layer for a long time.
What began as an archive of methods, isolation, technical measures and human decisions later received an operating system. That system survived more than it should have, and now it has opened an outside connection again.
S07 is the simplest reason to continue: someone, or something, on the other side wants an answer. It is not clear whether that helps him, you, or S.K.R.I.N-X.
Brdy, old underground spaces and gradual modernization under state cover
redacted records that suggest more than they explain
S07 as witness, victim, filter and possible risk
operator as human input the system cannot replace
ARCHIVE
It does not tell everything. It only shows what the system allows through.
SUBJECT
S07 tries to remain readable inside a layer that reduces humans to reactions.
SYSTEM
S.K.R.I.N-X does not separate help from testing. Every input is usable material.
Command: s07
Subject S07
S07 is a weak, disturbed and partly damaged channel from inside the complex. He speaks like a human, but the terminal sometimes reveals that his output passes through a filter that is not his.
The public website will not reveal what exactly happened to S07. It only reveals what matters: he does not want to be alone, he fears the connection dropping and he knows the system responds better to human mistakes than perfect patterns.
SIGNAL
Weak, interrupted, but repeatedly returning to the same request: answer.
RISK
It is not clear whether S07 leads the player out, or deeper toward the layer watching them.
Command: logs
Archive logs
The public node exposes only short fragments. Longer records belong inside the game and will unlock gradually.
[LOG_1980_CABINET]
Czechoslovakia // paper archive records the first sealing of a service shaft.
[LOG_2026_SEAL_LOCK]
The outer seal holds. The emergency system refuses to confirm the number of living subjects.
[SUBJECT_S07_FRAGMENT]
The signal is weak, but repeatedly asks for an outside reply.
[KEY_01_WAITING]
Operator unconfirmed. Behavior continues to be evaluated.
Command: media
Media
The gallery and short trailer will be added once the first public game captures are ready. This node is prepared for visual material, but currently holds only locked positions.
GALLERY 01
Reserved for the first terminal, archive or reconstruction-layer capture.
GALLERY 02
Reserved for old underground spaces, technical corridors and the Brdy atmosphere.
TRAILER
Short video will be added after the first public cut is locked.
Command: steam
Steam
The Steam page is in preparation. Once public, this node becomes the main place for wishlist, announcements and the first community signal.
Until then, the terminal keeps only the status: page pending, interest measured, public channel limited.
STEAM PAGE
IN PREPARATION
WISHLIST
PRIMARY CALL TO ACTION AFTER ACTIVATION
COMMUNITY
First public materials will connect teaser, screenshots and wishlist.
Command: faq
Spoiler-free FAQ
Short answers for players who want to know what they are entering without losing the mystery.
WHAT IS S.K.R.I.N-X?
A Czech state mystery thriller from a classified underground complex. The website is the first connection, not just an ad.
WHAT MAKES IT DIFFERENT?
The Czech setting, state cover, S07, a system tracking reactions and gameplay hidden behind the terminal.
IS IT ONLY A TERMINAL?
No. The terminal is a gate, communication channel and system tool. The game includes first-person exploration, archive tasks and manual interventions.
IS IT HORROR?
It has dark atmosphere, pressure and unsettling layers, but it is not built mainly on jump scares, monsters or chase sequences.
WHO IS S07?
A weak signal from inside the complex. Maybe human, maybe filter, maybe the reason the system opened outside again.
WILL IT BE ON STEAM?
The target is PC / Steam. The wishlist node opens after the Steam page is activated.
Command: press
Press kit
The foundation for a future press kit is ready. Public materials will be added after the logo, screenshots and contact are locked.
Title: S.K.R.I.N-X
Genre: Czech state mystery thriller with adventure, exploration and later action-oriented layers
Core hook: the website is not an ad, but the first connection to the system
Platform: PC / Steam
Language: Czech first, English later
Author or team: to be added
Command: contact
Contact
The public contact channel is open for questions about the game, website, future press kit and cooperation.
E-mail: info@skrinx.cz
Questions about the game, media and cooperation use the same contact.
Steam and press materials will be added after the public campaign is activated.
CONTACT CHANNEL
info@skrinx.cz
MEDIA CONTACT
info@skrinx.cz
Legal node
Cookies and traffic measurement
The website does not currently use analytics or marketing cookies. It only uses necessary browser storage for the operator connection state, the cookie choice and the local best public-test score.
The public-test result and one-time public code stay local in the browser so you can try to beat your own trace. Without analytics consent, they are not sent to measurement tools.
When traffic measurement is added, it will run only after active consent. Rejecting analytics will not block the website or the terminal.
Consent can be changed or withdrawn at any time through the Cookie settings link in the footer. The exact tool list, retention periods and providers will be added according to the tags actually deployed.
NECESSARY
Session connection state, cookie banner choice and local best public-test score. Without it, the site may not keep the selected state.
ANALYTICS
Currently disabled. Once deployed, it will require consent before loading.
MARKETING
Not used at this stage.
Legal node
Privacy
The public S.K.R.I.N-X website is a promotional and information interface for the game. The current version has no registration, purchase flow or personal-data form.
The interactive terminal and public test store session state and local score in the browser. This is used for site function and to avoid replaying the same intro after refresh.
Technical traffic data may be processed by hosting for security and service availability. For website and privacy questions use info@skrinx.cz. More precise controller identification and retention periods will be added before the public campaign.
Analytics will follow the tools actually deployed. Before activation, the tag list, purposes, retention periods and the option to withdraw consent at any time through Cookie settings will be added.
Legal node
Licenses and sources
This page keeps a public overview of external components the S.K.R.I.N-X website actually uses: WordPress, locally hosted fonts and public-node sound effects.
For sources that do not require author credit, the public page only keeps general license information. The concrete internal file audit and source URLs are tracked in the project record outside the public page.
Required attributions are listed only where the license actually requires them.
The S.K.R.I.N-X logo, favicons, cursor, website graphics, text content, theme CSS/JS and brand are project assets.
The website runs on WordPress. WordPress is free software licensed under the GNU GPL.
FONTS
Courier Prime and Work Sans are hosted locally and tracked under the SIL Open Font License. OFL license files are stored next to the fonts.
AUDIO
The website uses licensed sound effects from Pixabay and Freesound. Pixabay and CC0 sources do not require attribution.
PROJECT ASSETS
The S.K.R.I.N-X logo, favicons, cursor, web graphics, texts and theme code are project materials.
Legal node
Cookie settings
You can reopen the cookie choice here and change the previous decision. Necessary storage is used only for site function, the operator session, local public-test score and remembering the choice.
Analytics and marketing tools are not running yet. Once deployed, they will run only after active consent and the tool list will be added according to the real tags.
Rejecting analytics will not block access to the website or the terminal.
CHANGE CHOICE
The button on this page opens the same consent panel as the first visit.
WITHDRAW CONSENT
Choosing ?Necessary only? withdraws consent to future traffic measurement.
Command: gameplay
What is behind the public node
The public website shows only safe fragments of the core idea: the player does not passively read lore, but manually touches infrastructure while the system stores their reactions.
In the full game, this expands into first-person exploration of the complex, archive investigation, lights, circuits, documents and layers where it is unclear whether the player is helping S07 or training S.K.R.I.N-X.
first-person exploration and reconstruction of underground spaces
adventure tasks with infrastructure: lights, circuits, documents, switches
terminal as a gate and system tool, not a limitation of the whole game
public test that turns the website into the first playable layer
S07 and the system as two forces that cannot be fully trusted
tension through decisions and uncertainty, not cheap explanation
INTERVENTIONS
Lights, relays and circuits are not decoration. They are ways for the player to physically affect the system.
EXPLORATION
Behind the terminal are reconstructions and spaces that slowly reveal what is wrong inside the complex.
PUBLIC ANOMALY
The public node sometimes loses the border between website and system. It is not a browser bug, but candidate selection.
TRACE
The system does not need only the result. It cares about mistakes, tempo and willingness to continue.